Doomsday Judgment

Doomsday Judgment

FaceDoomsday JudgmentDLC

Its narrow eyes glint with cunning light, and its pointed ears stand tall like sharp daggers, constantly attuned to every rustle around.

Base Attributes

Energy Recovery Speed
Lv 3/5
Energy Consumption Rate
Lv 4/5
Load Capacity
Lv 3/5
Intimidation
Lv 3/5
Starting Energy
Lv 3/5

Unlock Materials

Abilities & Upgrades (9)

Unlock nodes on the mask tree. Skills are active Mimicry abilities (press V after entering Mimicry mode); passives trigger automatically; proficiencies and talents permanently boost the wearer. Nodes are listed in prerequisite order so you can see the unlock path — the root is reachable first, each subsequent node requires the ones listed.

skillJudgment Mode (Mimicry)Mask Lv 1

After entering Mimicry Mode, recover a certain amount of HP when a creature dies within a 20-meter radius. (Enabling Mimicry requires 1 Yellow Crystal)

passiveOrder MaintenanceMask Lv 2

Requires: Judgment Mode (Mimicry)

When the unit uses Bandage, applies a special bandaging technique, increasing the bandage's duration by 50%.

passiveLaw and JusticeMask Lv 3

Requires: Judgment Mode (Mimicry)

Collects data in real time and simulates it. When the user has no Bandage healing effect, the target can simulate the Bandage healing effect that they possess.

passivePrinciple of EquivalenceMask Lv 5

Requires: Order Maintenance

Collects data in real time and simulates it. When inflicted by status effects such as Bleeding, Poisoned, or Ignite, they will be simulated on the target.

passiveBalanced ConfrontationMask Lv 6

Requires: Judgment Mode (Mimicry)

Collects data in real time and simulates it. When the user is attacked and Resilience is below 30%, there will be an attempt to balance both parties' Resilience, with the balanced Resilience not exceeding the player's Max Resilience. (CD: 10s)

passiveFair JudgmentMask Lv 8

Requires: Law and Justice + Principle of Equivalence

Collects data in real time and simulates it. When the user has no Superarmor, part of the target's Superarmor effect will be dispelled. When the user has no Superarmor-type talent, the attack can prevent the target from triggering Superarmor for 3s.

passiveEqual ArmamentsMask Lv 9

Requires: Principle of Equivalence + Balanced Confrontation

Every 10s, collects data from surrounding targets, attempting to reduce one of the following four stats—ATK, DEF, DMG Increase, DMG Reduction—to the same level as self.

skillFinal JudgmentMask Lv 10

Requires: Fair Judgment + Equal Armaments

Base:Attempts to annihilate 1 humanoid within range whose Max HP is below 15% or is suffering from severe injuries. (Release by pressing V after Mimicry is activated)

Upgraded:Attempts to annihilate up to 10 humanoids within range. Targets with HP below 25% are directly annihilated. Other non-annihilated targets have their ATK reduced by 10% for 10s. If a target is annihilated or dies within 10s, their data can be reconstructed to fight for you, lasting 60s. (Release by pressing V after Mimicry is activated)