
Glorious Hymn
The sharp horn protrusions resemble two meticulously crafted hooks, thrusting towards the boundless sky. Its eyes shimmer with a faint light, as if containing ancient wisdom.
Base Attributes
Unlock Materials
Abilities & Upgrades (9)
Unlock nodes on the mask tree. Skills are active Mimicry abilities (press V after entering Mimicry mode); passives trigger automatically; proficiencies and talents permanently boost the wearer. Nodes are listed in prerequisite order so you can see the unlock path — the root is reachable first, each subsequent node requires the ones listed.
Upon entering Mimicry Mode, heat can be absorbed from the surroundings or flames via temperature differences. Once the absorbed heat exceeds a critical threshold, the user enters the Fusion state that continuously gains heat during \"Fusion\", and deals damage to surrounding enemies. \"Fusion\" can apply a burning effect to the weapon. (Enabling Mimicry requires 1 Yellow Crystal)
Requires: Fusion Mode (Mimicry)
Converts solar energy to stimulate and enhance body functions; HP recovery speed +5 during daytime.
Requires: Fusion Mode (Mimicry)
Emits high-energy lasers to penetrate the target, effectively revealing their weak points, and increasing damage to the head by 10%.
Requires: Solar pulse
Regulates the body's surface temperature to make the body better adapt to extreme environments. Chill Resist, Flame Resist +25; immune to fire damage at certain temperatures.
Requires: Fusion Mode (Mimicry)
When the electromagnetic spectrum undergoes a cycle, it adds additional effects: during daytime, it increases damage by 10%; at night, it reduces damage taken from enemies by 10%.
Requires: High-Energy Laser + Temperature Adjustment
Controls high-frequency electromagnetic field shock; after repair, it enhances the power of using Great Sword, increasing its DMG by 10%.
Requires: Temperature Adjustment + Spectral Cycle
Precisely adjusts the radiation direction to penetrate the target's wound, adding 10% extra fire DMG when attacking targets with less than 50% HP.
Requires: Electromagnetic Shock + Ionizing Radiation
Base:Consumes heat to emit a high-intensity Searing Heat Ray that deals continuous damage to nearby targets. During this time, the vision of Barbarians hit by the beam is temporarily impaired. (Release by pressing V after Mimicry is activated)
Upgraded:Consumes heat to emit a high-intensity Searing Heat Ray that deals continuous damage to nearby targets. During this time, each enemy killed grants a large amount of energy, and the vision of Barbarians hit by the beam is temporarily impaired. (Release by pressing V after Mimicry is activated)