Wilderness Mark

Wilderness Mark

FaceWilderness Mark

The hidden jawline brings out the untamed spirit within, hinting at repressed emotions and fiery passion. It's the essence of freedom.

Base Attributes

Energy Recovery Speed
Lv 4/5
Energy Consumption Rate
Lv 4/5
Load Capacity
Lv 3/5
Intimidation
Lv 2/5
Starting Energy
Lv 3/5

Unlock Materials

Abilities & Upgrades (8)

Unlock nodes on the mask tree. Skills are active Mimicry abilities (press V after entering Mimicry mode); passives trigger automatically; proficiencies and talents permanently boost the wearer. Nodes are listed in prerequisite order so you can see the unlock path — the root is reachable first, each subsequent node requires the ones listed.

skillHunting Mode (Mimicry)Mask Lv 1

Upon entering Mimicry Mode, the body will be continuously stimulated by the Mask, significantly enhancing Muscle Strength and Endurance, and reducing the time to fully draw the bow by 30%. (Enabling Mimicry requires 1 Yellow Crystal)

passiveFrequency AdjustmentMask Lv 2

Requires: Hunting Mode (Mimicry)

Optimizes the signal frequency of life perception, allowing him to detect objects from a greater distance. Probing Range +30 meters.

passiveFatal BlowMask Lv 3

Requires: Hunting Mode (Mimicry)

Attacking a fatal part inflicts a Shock effect, Crit DMG +15%.

passiveDynamic ShootingMask Lv 5

Requires: Frequency Adjustment

Mastered mobile shooting skills. Bow Precision +30%.

passiveAir ManipulationMask Lv 8

Requires: Fatal Blow + Dynamic Shooting

When shooting, calculates the arrow's optimal flight conditions for different temperatures, winds, and humidity to adjust the timing and angle of shooting, increasing the arrow's speed by 20%.

passiveNerve CoordinationMask Lv 9

Requires: Dynamic Shooting

The previous owner of the mask was an exceptional hunter. The node stores abundant use skills and training data of bow-type weapons. After repair, it significantly boosts the power of bow and arrows; DMG of bow-type weapons +15%.

skillFirepower GuidanceMask Lv 10

Requires: Air Manipulation + Nerve Coordination

Base:Arrows fired are equipped with miniature homing units, allowing them to automatically track targets near their flight path. (Release by pressing V after Mimicry is activated)

Upgraded:Arrows fired are equipped with miniature homing units, allowing them to automatically track targets near their flight path. Additionally, they can direct supporting firepower for a coverage strike 1s later; players may receive at most one firepower support every 10s. (Release by pressing V after Mimicry is activated)